Category Archives: PS Vita Review

little big planet vita

LITTLEBIGPLANET PS VITA REVIEW

Sony’s adorable Sackboy is back, bringing the “play, create, share” mantra into LittleBigPlanet PlayStation Vita, the fourth entry in the puzzle-platforming series. The intrepid, happy-go-lucky, walking ball of yarn fits in right at home on the new handheld; taking advantage of the PS Vita’s touch controls in a way that not only changes up gameplay,

GRAVITY RUSH REVIEW

GRAVITY RUSH REVIEW

Our brains seem obsessed with the laws of gravity – everyone’s had terrifying dreams where they’re plummeting from great heights, or uplifting dreams of taking flight while on foot. Gravity Rush, from Sony’s Japan Studio, combines these two sensations with such a wonderful, vivid approach that it’s worth playing for its physics-warping mechanics alone. But

LUMINES ELECTRONIC SYMPHONY REVIEW

LUMINES: ELECTRONIC SYMPHONY REVIEW

Q? Entertainment’s pedigree when it comes to the synthesis of electronic music and lush aesthetic splendor is world-renowned. From Rez to Child of Eden, Q?’s titles are, if nothing else, visually arresting and unique experiences. Yet, among the developer’s numerous games, few have gripped gamers like Lumines. It was the arguably strongest reason to pick

NEED FOR SPEED RIVALS REVIEW

NEED FOR SPEED: RIVALS REVIEW

Ghost Games, the latest inheritors of the NFS series, may not have reinvented the wheel while making this year’s white-knuckle racer, but it has equipped Need for Speed: Rivals with all the right parts to make it a serviceable–and enjoyable–game. You won’t find ample engine customizations screens here, but you will get to enjoy some slick, easy-to-pick-up controls and one of the most populated environments you’ll ever see in a racing game–a good thing, considering it features an expansive open world. Taking place in the California Coast-inspired county of Redview, Rivals has dozens of events, races, and rivals (Need for Speed’s name for other lawless racers) scattered across its stunning landscape. You’ll drift around bends with a pull of the e-brake, careen off half-hidden jumps, fly through speed traps, and ultimately enjoy every minutia of the overloaded landscape. When it comes to stellar collision detection, however, Rivals doesn’t deliver. Where Burnout made the rush of speed and crunching impacts between cars feel like cartoonish fun, Rivals’ inconsistent crashes will undoubtedly infuriate you, especially during pursuits. Like its predecessors Hot Pursuit and Most Wanted, Rivals is divided into two equally lengthy campaigns: cops and racers. You’re given assignments that range from winning gold in a race to taking down other racers in a chase, and while these are a great way to familiarize players with everything in Rivals’ spacious world, they do little to keep the game feeling fresh after a few hours. With an impressive open world that’s a blast to explore, and some enjoyable–if not repetitive–missions, Need for Speed Rivals sets the bar for what next-gen racing games.

LEGO THE HOBBIT REVIEW

LEGO THE HOBBIT REVIEW

How long has it been since we last played with our digital building blocks? Three games based off the popular Lego playsets in six months is a multicolored plastic brick overload, especially since each game in the series feels all too similar to the last. And yet, it’s amazing what a simple change of scenery

CHILD OF LIGHT REVIEW

CHILD OF LIGHT REVIEW

From the moment the title screen music swells entranced your mind and heart will be, For Child of Light is a playable poem: of purpose and love, life and loss shrouded in mystery. Okay, I’m not so great at the whole rhyming thing, but the stanza above pretty much sums up the experience of playing Child of

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